Daunté Keevon Williamson

Game Designer, Musician, Animator

Itch.io Soundcloud Devlog

I'm an artist looking to expand my skillset and create lasting experiences.

View My Resume

Projects

Game Development

Through the will of a malevolent entity between space and time, the stars powering our ever expanding universe have been taken.

The last remaining Star Hunter awakens in a powerless Lunarian cruiser and treks into the void with one goal: find the missing stars.

Developed with Pixel Game Maker MV - a visual scripting engine with JavaScript compatability.

XIRIZ is currently in development.

Production began in February 2019.

XIRIZ Official Soundtrack

This passion project has allowed me to grow creatively in many ways. The sound of XIRIZ has evolved as development progressed, and I am truly excited to see how far this soundtrack can go as I improve as a musician.

Standard Enemy · XIRIZ OST

Play the demo

"By weeks end, humanity must beat my game..."

An otherworldly tower has appeared in the middle of the Atlantic ocean. Deep within its halls rests the "Game Master", who has issued a challenge to mankind. Try as they might to skirt the rules, mankind must send their best to beat the Game Master at their own game.

Progress on the project can be found at my RPG Refuge Forums profile.

Developed with RPG Maker MV - a popular visual scripting engine with JavaScript compatability.

At Weeks End is currently in development.

Production began in April 2024.

At Weeks End Official Soundtrack

Standard Enemy · At Weeks End OST
Play the demo

A legend as old as time tells the story of a courageous Hero rising up to bring peace in times of chaos. Throughout history, the forces of dark would bring ruin to the lands of light, igniting the soul of the Hero to take up arms. And time and time again, the chosen Hero would triumph despite overwhelming darkness...

But as fate would have it, the forces of dark have gone silent for quite some time. The latest era of peace has yet to meet any opposition. Under an eternal sun, the lands faced ruthless droughts and scorching winds. The concept of shade soon faded into a distant memory. The balance is broken once again, but the Hero is nowhere to be seen.

One fateful day, deep in the Great Forrest, a young Shadow awakens under a grand oak tree. Being the last of their kind, the Brave Shadow must venture on a perilous quest to restore clarity to the blinded lands.

Brave Shadow is currently in development.

Prototype developed with Pixel Game Maker MV - a visual scripting engine with JavaScript compatability.

Development migrated to Game Maker Studio 2 - a general purpose game engine favored by many indie devs.

Production began in November 2022.

Everyone says that Edwardo Jumpman is not worthy of his family name...

Today is the big day! The day of the ULTRA PRACTICAL EXAM! Edwardo will prove to everyone that he can be a good platformer... after all, he trained all weekend for this test!

This game was a submission to the 2020 So Bad It's Good game jam hosted on itch.io.

Developed with Pixel Game Maker MV - a visual scripting engine with JavaScript compatability.

Production began and concluded in June 2020.

Play the game

Final submission for GAM100 4th solo coding assignment. A simple Rock, Paper, Scissors game with a "bluff" mechanic to simulate the mental warfare aspect of a real life RPS match.

Developed with C Processing - a C based game engine developed for internal / educational use at DigiPen Institute of Technology.

View on GitHub

Simple html/js blackjack game developed in a couple hours spread out over 2 days. I wanted to use strictly core JS and html to allow for flexibility when experimenting with different front end libraries in the future.

Player Cash:



View on GitHub